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Playing by the rules : towards a gameplay framework of creativity in design

Dissertation (MA)--University of Pretoria, 2017.

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Other Authors: Reyburn, Duncan
Format: Thesis
Language:English
Published: University of Pretoria 2017
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access_status_str Open Access
author2 Reyburn, Duncan
author_browse Reyburn, Duncan
author_facet Reyburn, Duncan
collection Thesis
dc_rights_str_mv © 2017 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MA)--University of Pretoria, 2017.
format Thesis
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institution University of Pretoria (South Africa)
language English
last_indexed 2026-06-10T12:39:45.647Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2017
publishDateRange 2017
publishDateSort 2017
publisher University of Pretoria
publisherStr University of Pretoria
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source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/62667 Playing by the rules : towards a gameplay framework of creativity in design Reyburn, Duncan mornventer@yahoo.com Venter, Morné Pierre UCTD Gameplay Rules and Constraints Lusory Attitude Problem-solving Design creativity Creativity in design Humanities theses SDG-04 Humanities theses SDG-08 Humanities theses SDG-09 Humanities theses SDG-11 Dissertation (MA)--University of Pretoria, 2017. Creativity plays an important part in design and problem-solving. While the role of play has enjoyed a great deal of attention in the study of both creativity and problem-solving alike, the overlap between games and the creative problem-solving process has not enjoyed much scholarly attention. This dissertation therefore focuses on exploring the overlap between games and the creative problem-solving process. This exploration seeks to enhance the manner in which the role and function of gameplay within the creative problem-solving process is understood. This study is approached from the viewpoint of a thorough literature review and synthesises insights from design discourse, creativity studies and game design literature. Firstly, this study demonstrates the systemic similarities between games and creative problems. These similarities prove that both systems are capable of generating or allowing the emergence of gameplay. The second aspect focused on is the manner in which gameplay emerges from creative problem-solving and the value that it holds for that process. The third aspect focused on is the role and function of rules in both games and problem-solving in eliciting gameplay. These explorations culminate in a rudimentary framework that describes the manner in which the rules and limitations in a creative problem become established in order to allow gameplay to emerge. Lastly, the paper explores the psychological factors inherent in eliciting gameplay from a creative problem in the form of adopting a lusory attitude. The study ultimately demonstrates the crucial role of gameplay in creative problem-solving and the aspects that influence its emergence. ae2026 Visual Arts MA Unrestricted SDG-04: Quality education SDG-08: Decent work and economic growth SDG-09: Industry, innovation and infrastructure SDG-11: Sustainable cities and communities 2017-10-11T11:55:54Z 2017-10-11T11:55:54Z 2017-09-06 2017 Dissertation Venter, MP 2017, Playing by the rules : towards a gameplay framework of creativity in design, MA Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/62667> S2017 http://hdl.handle.net/2263/62667 en © 2017 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle UCTD
Gameplay
Rules and Constraints
Lusory Attitude
Problem-solving
Design creativity
Creativity in design
Humanities theses SDG-04
Humanities theses SDG-08
Humanities theses SDG-09
Humanities theses SDG-11
Playing by the rules : towards a gameplay framework of creativity in design
title Playing by the rules : towards a gameplay framework of creativity in design
title_full Playing by the rules : towards a gameplay framework of creativity in design
title_fullStr Playing by the rules : towards a gameplay framework of creativity in design
title_full_unstemmed Playing by the rules : towards a gameplay framework of creativity in design
title_short Playing by the rules : towards a gameplay framework of creativity in design
title_sort playing by the rules towards a gameplay framework of creativity in design
topic UCTD
Gameplay
Rules and Constraints
Lusory Attitude
Problem-solving
Design creativity
Creativity in design
Humanities theses SDG-04
Humanities theses SDG-08
Humanities theses SDG-09
Humanities theses SDG-11
url http://hdl.handle.net/2263/62667