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New Lara : a Postfeminist Analysis of Rise of the Tomb Raider

Dissertation (MA)--University of Pretoria, 2018.

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Other Authors: Lauwrens, Jennifer
Format: Thesis
Language:English
Published: University of Pretoria 2018
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access_status_str Open Access
author2 Lauwrens, Jennifer
author_browse Lauwrens, Jennifer
author_facet Lauwrens, Jennifer
collection Thesis
dc_rights_str_mv © 2018 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MA)--University of Pretoria, 2018.
format Thesis
id oai:repository.up.ac.za:2263/66646
institution University of Pretoria (South Africa)
language English
last_indexed 2026-06-10T12:39:00.149Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2018
publishDateRange 2018
publishDateSort 2018
publisher University of Pretoria
publisherStr University of Pretoria
record_format dspace
source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/66646 New Lara : a Postfeminist Analysis of Rise of the Tomb Raider Lauwrens, Jennifer janine.engelbrecht@up.ac.za Engelbrecht, Janine Feminism Lara Croft Visual Studies Video Games Tomb Raider Humanities theses SDG-04 Humanities theses SDG-05 Humanities theses SDG-09 Humanities theses SDG-10 Humanities theses SDG-16 Dissertation (MA)--University of Pretoria, 2018. Lara Croft, the heroine of the hugely popular Tomb Raider videogame series, is a representative of femininity in contemporary popular culture. The newest Lara Croft game, Rise of the Tomb Raider (released in 2015/2016) presents a new version of Lara Croft (new Lara), who is a departure from the postfeminist action hero archetype that Lara Croft exemplified before the character’s reboot in 2013 (old Lara). Lara Croft has undergone a significant transformation since her first incarnation in Tomb Raider I in 1996. Some aspects of Lara Croft’s characterisation that have changed are her wardrobe, her body shape, and the character’s emotional complexity. Narratological aspects of Lara Croft that have changed are her relationships with other female characters, as well as her relationship with her deceased parents. And finally, some of the ludological elements of the game that have changed are Lara Croft’s weapons, and the way in which she navigates her environment. The study relates Lara Croft’s transformation to the changing structures in the videogame industry, such as the number of women currently playing videogames and the number of women currently involved in creating videogames. It is found that the number of female gamers has increased significantly from 1996 to 2017 and that where women are more involved in the creation of videogames, the female heroines’ representation tends to be more in line with that of new Lara. The study identifies a new female heroine archetype, which I term ‘the new Lara phenomenon’, that is increasingly displayed in female videogame heroines after the 2013 Tomb Raider reboot. ae2026 Visual Arts MA Visual Studies Unrestricted SDG-04: Quality education SDG-05: Gender equality SDG-09: Industry, innovation and infrastructure SDG-10: Reduced inequalities SDG-16: Peace, justice and strong institutions 2018-09-26T09:08:34Z 2018-09-26T09:08:34Z 2019-04 2018 Dissertation Engelbrecht, J 2018, New Lara : a Postfeminist Analysis of Rise of the Tomb Raider, MA Visual Studies Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/66646> A2019 http://hdl.handle.net/2263/66646 en © 2018 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle Feminism
Lara Croft
Visual Studies
Video Games
Tomb Raider
Humanities theses SDG-04
Humanities theses SDG-05
Humanities theses SDG-09
Humanities theses SDG-10
Humanities theses SDG-16
New Lara : a Postfeminist Analysis of Rise of the Tomb Raider
title New Lara : a Postfeminist Analysis of Rise of the Tomb Raider
title_full New Lara : a Postfeminist Analysis of Rise of the Tomb Raider
title_fullStr New Lara : a Postfeminist Analysis of Rise of the Tomb Raider
title_full_unstemmed New Lara : a Postfeminist Analysis of Rise of the Tomb Raider
title_short New Lara : a Postfeminist Analysis of Rise of the Tomb Raider
title_sort new lara a postfeminist analysis of rise of the tomb raider
topic Feminism
Lara Croft
Visual Studies
Video Games
Tomb Raider
Humanities theses SDG-04
Humanities theses SDG-05
Humanities theses SDG-09
Humanities theses SDG-10
Humanities theses SDG-16
url http://hdl.handle.net/2263/66646