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The Sea of Doors : an interpretive exploration of how the Bioshock games enable plural selves in the gamer

Dissertation (MA)--University of Pretoria, 2018.

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Other Authors: Du Preez, Amanda
Format: Thesis
Language:English
Published: University of Pretoria 2018
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access_status_str Open Access
author2 Du Preez, Amanda
author_browse Du Preez, Amanda
author_facet Du Preez, Amanda
collection Thesis
dc_rights_str_mv © 2018 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MA)--University of Pretoria, 2018.
format Thesis
id oai:repository.up.ac.za:2263/67955
institution University of Pretoria (South Africa)
language English
last_indexed 2026-06-10T12:40:09.614Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2018
publishDateRange 2018
publishDateSort 2018
publisher University of Pretoria
publisherStr University of Pretoria
record_format dspace
source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/67955 The Sea of Doors : an interpretive exploration of how the Bioshock games enable plural selves in the gamer Du Preez, Amanda invaderkim2009@hotmail.com Watson, Kim Anne Unrestricted UCTD BioShock games Video game studies Game studies Interactive narrative Procedural rhetoric Player identity Gamer identity Multiple selves Plural selfhood Humanities theses SDG-04 Humanities theses SDG-09 Humanities theses SDG-10 Humanities theses SDG-16 Dissertation (MA)--University of Pretoria, 2018. No abstract ae2026 Visual Arts MA Unrestricted SDG-04: Quality education SDG-09: Industry, innovation and infrastructure SDG-10: Reduced inequalities SDG-16: Peace, justice and strong institutions 2018-12-05T08:06:10Z 2018-12-05T08:06:10Z 2009/05/18 2018 Dissertation Watson, KA 2018, The Sea of Doors: An interpretive exploration of how the Bioshock games enable plural selves in the gamer, MA Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/67955> S2018 http://hdl.handle.net/2263/67955 en © 2018 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle Unrestricted
UCTD
BioShock games
Video game studies
Game studies
Interactive narrative
Procedural rhetoric
Player identity
Gamer identity
Multiple selves
Plural selfhood
Humanities theses SDG-04
Humanities theses SDG-09
Humanities theses SDG-10
Humanities theses SDG-16
The Sea of Doors : an interpretive exploration of how the Bioshock games enable plural selves in the gamer
title The Sea of Doors : an interpretive exploration of how the Bioshock games enable plural selves in the gamer
title_full The Sea of Doors : an interpretive exploration of how the Bioshock games enable plural selves in the gamer
title_fullStr The Sea of Doors : an interpretive exploration of how the Bioshock games enable plural selves in the gamer
title_full_unstemmed The Sea of Doors : an interpretive exploration of how the Bioshock games enable plural selves in the gamer
title_short The Sea of Doors : an interpretive exploration of how the Bioshock games enable plural selves in the gamer
title_sort sea of doors an interpretive exploration of how the bioshock games enable plural selves in the gamer
topic Unrestricted
UCTD
BioShock games
Video game studies
Game studies
Interactive narrative
Procedural rhetoric
Player identity
Gamer identity
Multiple selves
Plural selfhood
Humanities theses SDG-04
Humanities theses SDG-09
Humanities theses SDG-10
Humanities theses SDG-16
url http://hdl.handle.net/2263/67955