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Dissertation (MA (Archaeology))--university of Pretoria, 2020.
| Other Authors: | |
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| Format: | Thesis |
| Language: | English |
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University of Pretoria
2021
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| _version_ | 1867613509411405824 |
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| access_status_str | Open Access |
| author2 | Ndlovu, Ndukuyakhe |
| author_browse | Ndlovu, Ndukuyakhe |
| author_facet | Ndlovu, Ndukuyakhe |
| collection | Thesis |
| dc_rights_str_mv | © 2019 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. |
| description | Dissertation (MA (Archaeology))--university of Pretoria, 2020. |
| format | Thesis |
| id | oai:repository.up.ac.za:2263/78749 |
| institution | University of Pretoria (South Africa) |
| language | English |
| last_indexed | 2026-06-10T12:37:16.787Z |
| license_str | Other — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | University of Pretoria |
| publisherStr | University of Pretoria |
| record_format | dspace |
| source_str | UPSpace — University of Pretoria Institutional Repository |
| spelling | oai:repository.up.ac.za:2263/78749 Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation Ndlovu, Ndukuyakhe dutoittimon@gmail.com Du Toit, Timon Dawid Heritage Management Rock Art Video game Development Archaeogaming Dissertation (MA (Archaeology))--university of Pretoria, 2020. The use of video games as a sustainable tool for preserving existing archaeological data in an entertaining and interactive manner was investigated. The main aim of such investigation was to explore the potential benefits in terms of archaeological/heritage education, broadcasting, and representing data in a manner that is interactive and encourages critical thinking through play. Game Pass Shelter, located at Kamberg in the uKhahlamba Drakensberg Park was used to create a virtual environment in a video game that accurately represents traditional Bushmen rock art and folklore. Two phases were featured in the development of the video game: (i) getting feedback from gamers through a questionnaire I had designed, and (ii) using the identified recommendations to design the 2D video game using Unity Game Engine (a free video game development piece of software). This 2D video game, defined by authenticity to the represented folklore, features rock art motifs from Game Pass Shelter used against the backdrop of the Spoiling of the Eland traditional story. The video game begins with the ‘Rosetta Stone’ of southern African rock art and contextualises it using selected traditional folklore. Through this process, the video game aims to show why hunting was so important to the traditional Bushmen way of life. It further shows why eland were so valued and some unique beliefs that the Bushmen had concerning them. Anthropology and Archaeology MA (Archaeology) Unrestricted 2021-02-18T08:01:21Z 2021-02-18T08:01:21Z 2021 2020 Dissertation Du Toit, TD 2020, Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation, MA (Archaeology) Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/78749> A2021 http://hdl.handle.net/2263/78749 en © 2019 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria |
| spellingShingle | Heritage Management Rock Art Video game Development Archaeogaming Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation |
| title | Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation |
| title_full | Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation |
| title_fullStr | Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation |
| title_full_unstemmed | Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation |
| title_short | Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation |
| title_sort | interactive media in archaeology video games for archaeological heritage conservation |
| topic | Heritage Management Rock Art Video game Development Archaeogaming |
| url | http://hdl.handle.net/2263/78749 |