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Utilising Bee-Bots to facilitate TPACK designed STEAM activities in Grade 2

Dissertation (MEd (Computer Integrated Education))--University of Pretoria, 2021.

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Other Authors: Callaghan, Ronel
Format: Thesis
Language:English
Published: University of Pretoria 2022
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access_status_str Open Access
author2 Callaghan, Ronel
author_browse Callaghan, Ronel
author_facet Callaghan, Ronel
collection Thesis
dc_rights_str_mv © 2022 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MEd (Computer Integrated Education))--University of Pretoria, 2021.
format Thesis
id oai:repository.up.ac.za:2263/83719
institution University of Pretoria (South Africa)
language English
last_indexed 2026-06-10T12:38:33.011Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2022
publishDateRange 2022
publishDateSort 2022
publisher University of Pretoria
publisherStr University of Pretoria
record_format dspace
source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/83719 Utilising Bee-Bots to facilitate TPACK designed STEAM activities in Grade 2 Callaghan, Ronel megzjranger@gmail.com Van Rooyen, Annèl Ranger, Megan Jean Computer Integrated Education UCTD Bee-Bots Coding and robotics Computational thinking STEAM Education theses SDG-04 Education theses SDG-09 Dissertation (MEd (Computer Integrated Education))--University of Pretoria, 2021. The study investigated the design of TPACK activities for Grade 2 learners that support the integration of STEAM subjects and develop computational thinking through coding and robotics. Coding and robotics are relatively new subjects that are taught in schools to help learners to be equipped for the 21st century. Teachers face the challenges of not being able to integrate subjects nor being able to incorporate 21st century and digital skills in the classroom. A TPACK conceptual framework was developed as a design tool to observe, evaluate and reflect on lessons which integrate STEAM subjects into a single lesson. An action research approach was used across two cycles including four lessons in order to determine whether STEAM subjects could be integrated in a TPACK designed lesson. These lessons integrated STEAM subjects using Bee-Bots through a play-based and project-based approach. The methodological choice was qualitative as the data gathered was evaluated to determine the meaning and experiences of the participants. The participants included seven learners in Grade 2 in an all-girl private school. The researcher took part in the research as a participatory action research strategy was used. There was an expert reviewer to help ensure the researcher was not biased. Analysis of the four lessons presented indicate that the TPACK conceptual framework was a meaningful design tool. The learners all improved their coding skills and enjoyed working with the Bee-Bots. The study shows that utilising Bee-Bots helped to integrate all STEAM subjects in a TPACK designed lesson presented in Grade 2. Six guidelines were developed to help teachers to create their own lessons. Keywords: Bee-Bots; Coding and Robotics; Computational thinking; STEAM; TPACK; 21st century skills; Digital skills. bs2026 Science, Mathematics and Technology Education MEd (Computer Integrated Education) Unrestricted SDG-04: Quality education SDG-09: Industry, innovation and infrastructure 2022-02-09T10:23:47Z 2022-02-09T10:23:47Z 2022-04-01 2021-09-28 Dissertation * S2021 http://hdl.handle.net/2263/83719 en © 2022 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle Computer Integrated Education
UCTD
Bee-Bots
Coding and robotics
Computational thinking
STEAM
Education theses SDG-04
Education theses SDG-09
Utilising Bee-Bots to facilitate TPACK designed STEAM activities in Grade 2
title Utilising Bee-Bots to facilitate TPACK designed STEAM activities in Grade 2
title_full Utilising Bee-Bots to facilitate TPACK designed STEAM activities in Grade 2
title_fullStr Utilising Bee-Bots to facilitate TPACK designed STEAM activities in Grade 2
title_full_unstemmed Utilising Bee-Bots to facilitate TPACK designed STEAM activities in Grade 2
title_short Utilising Bee-Bots to facilitate TPACK designed STEAM activities in Grade 2
title_sort utilising bee bots to facilitate tpack designed steam activities in grade 2
topic Computer Integrated Education
UCTD
Bee-Bots
Coding and robotics
Computational thinking
STEAM
Education theses SDG-04
Education theses SDG-09
url http://hdl.handle.net/2263/83719