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A framework for creating educational virtual escape rooms to teach computational thinking

Dissertation (MCom (Informatics))--University of Pretoria, 2022.

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Other Authors: Matthee, Machdel C.
Format: Thesis
Language:English
Published: University of Pretoria 2023
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access_status_str Open Access
author2 Matthee, Machdel C.
author_browse Matthee, Machdel C.
author_facet Matthee, Machdel C.
collection Thesis
dc_rights_str_mv © 2022 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MCom (Informatics))--University of Pretoria, 2022.
format Thesis
id oai:repository.up.ac.za:2263/90282
institution University of Pretoria (South Africa)
language English
last_indexed 2026-06-10T12:36:12.012Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2023
publishDateRange 2023
publishDateSort 2023
publisher University of Pretoria
publisherStr University of Pretoria
record_format dspace
source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/90282 A framework for creating educational virtual escape rooms to teach computational thinking Matthee, Machdel C. u15237185@tuks.co.za Janse van Rensburg, Theane UCTD Computational Thinking Game-Based Learning Escape Rooms Virtual Escape Rooms Engineering, built environment and information technology theses SDG-04 Engineering, built environment and information technology theses SDG-08 Engineering, built environment and information technology theses SDG-09 Dissertation (MCom (Informatics))--University of Pretoria, 2022. Due to the looming Fourth Industrial Revolution, massive changes in occupations are predicted that will require a new set of skills from the next generation. As a result, educational systems are struggling to equip students with the right skills to thrive in the future. The Institute for the Future identified Computational Thinking as one of the essential skills that will be critical for success in the future workplace. Although there is no clear definition for computational thinking, many researchers have come to accept Wing’s definition as an approach to solving problems, designing systems, and understanding human behavior by drawing on concepts fundamental to computer science. However, integrating computational thinking into the curriculum remains an educational challenge. Escape room games could potentially aid in the development of computational thinking skills because they immerse learners in a narrative-based, problem-solving scenario. Nicholson defines an escape room as a live-action adventure game in which players find themselves locked in a room, or series of rooms, from which they must escape within a limited amount of time. This research study aims to illustrate a virtual escape room for teaching of computational thinking, reflect on its usefulness as a teaching tool, offer guidance on where to make improvements, and present a framework that educators can use to create their own virtual escape rooms. This research followed a Design-Based Research methodology that consisted of three iterative cycles. During the cycles, participants were given a pre-test before the virtual escape room and a post-test after the virtual escape room. Although the findings do not show a significant difference between the pre-test and post-test results, participants indicated that the experience with the escape room increased their motivation to learn more about computational thinking. This paper recommends that virtual escape rooms be investigated further since they could provide significant insight for learners in computational thinking es2026 Informatics MCom (Informatics) Unrestricted SDG-04: Quality education SDG-08: Decent work and economic growth SDG-09: Industry, innovation and infrastructure 2023-03-30T10:33:42Z 2023-03-30T10:33:42Z 2023-04-26 2022 Dissertation * A2023 http://hdl.handle.net/2263/90282 https://doi.org/10.25403/UPresearchdata.22126646 en © 2022 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle UCTD
Computational Thinking
Game-Based Learning
Escape Rooms
Virtual Escape Rooms
Engineering, built environment and information technology theses SDG-04
Engineering, built environment and information technology theses SDG-08
Engineering, built environment and information technology theses SDG-09
A framework for creating educational virtual escape rooms to teach computational thinking
title A framework for creating educational virtual escape rooms to teach computational thinking
title_full A framework for creating educational virtual escape rooms to teach computational thinking
title_fullStr A framework for creating educational virtual escape rooms to teach computational thinking
title_full_unstemmed A framework for creating educational virtual escape rooms to teach computational thinking
title_short A framework for creating educational virtual escape rooms to teach computational thinking
title_sort framework for creating educational virtual escape rooms to teach computational thinking
topic UCTD
Computational Thinking
Game-Based Learning
Escape Rooms
Virtual Escape Rooms
Engineering, built environment and information technology theses SDG-04
Engineering, built environment and information technology theses SDG-08
Engineering, built environment and information technology theses SDG-09
url http://hdl.handle.net/2263/90282
https://doi.org/10.25403/UPresearchdata.22126646