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Book widgets as a gamification tool to support teaching and learning in Grade 5

Dissertation (MEd (Computer Integrated Education))--University of Pretoria, 2023.

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Other Authors: Moodley, Kimera
Format: Thesis
Language:English
Published: University of Pretoria 2023
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access_status_str Open Access
author2 Moodley, Kimera
author_browse Moodley, Kimera
author_facet Moodley, Kimera
collection Thesis
dc_rights_str_mv © 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MEd (Computer Integrated Education))--University of Pretoria, 2023.
format Thesis
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institution University of Pretoria (South Africa)
language English
last_indexed 2026-06-10T12:36:20.438Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2023
publishDateRange 2023
publishDateSort 2023
publisher University of Pretoria
publisherStr University of Pretoria
record_format dspace
source_str UPSpace — University of Pretoria Institutional Repository
spelling oai:repository.up.ac.za:2263/93516 Book widgets as a gamification tool to support teaching and learning in Grade 5 Moodley, Kimera u21724084@tuks.co.za Van Wyk, Mari Anver Allie, Sabeehah UCTD Book Widgets Engagement Gamification Gamification elements Motivation Participation Book widgets Engagement Gamification Gamification elements Motivation Participation Education theses SDG-04 Dissertation (MEd (Computer Integrated Education))--University of Pretoria, 2023. Gamification has been demonstrated to be helpful in enhancing educational activities as well as motivating students to learn. This study explored the use of a gamification tool to support teachers when facing students with low levels of engagement and participation. Considering the impact of the COVID-19 pandemic and the excessive use of online learning, students have lost interest and motivation to learn in the classroom. Hence, gamification tools like Book Widgets were used to encourage motivation, engagement, and participation to enhance student learning. The research questions guided the study, examines the gamification elements within Book Widgets and demonstrates how the elements are used to motivate students and improve engagement and participation. To address these questions, a gamification evaluation rubric was used, along with a qualitative research design using semi-structured interviews with students from Grade 5 in a private primary school located in Riyadh, Saudi Arabia. In this study, the researcher aimed to gain a better understanding of how the gamification elements in Book Widgets support teaching and learning by providing students with motivation, engagement, and participation within the classroom. Guided by the gamification taxonomy, the results of the analysis showed the students were motivated to learn more and that gamification elements, like badges, time frames, and animations, helped enhance classroom engagement. Moreover, gamification elements in Book Widgets have shown to improve students' attention, motivation, and engagement, as well as participation in various learning activities. Further, the study made a significant contribution to the scholarly community at several levels. Firstly, this study provided an in- depth understanding of the gamification elements of the Book Widget application and how they motivate students both intrinsically and extrinsically and promote engagement and participation in the classroom. Secondly, the researcher is now aware that the Book Widget application does support teaching and learning in the classroom through the incorporation of gamification elements. Lastly, the study contributed to a knowledge gap in gamification regarding the value of gamification elements in education. Science, Mathematics and Technology Education MEd (Computer) Integrated Education Unrestricted Faculty of Education SDG-04: Quality Education 2023-11-29T06:45:29Z 2023-11-29T06:45:29Z 2024-04 2023 Mini Dissertation * A2024 http://hdl.handle.net/2263/93516 en © 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle UCTD
Book Widgets
Engagement
Gamification
Gamification elements
Motivation
Participation
Book widgets
Engagement
Gamification
Gamification elements
Motivation
Participation
Education theses SDG-04
Book widgets as a gamification tool to support teaching and learning in Grade 5
title Book widgets as a gamification tool to support teaching and learning in Grade 5
title_full Book widgets as a gamification tool to support teaching and learning in Grade 5
title_fullStr Book widgets as a gamification tool to support teaching and learning in Grade 5
title_full_unstemmed Book widgets as a gamification tool to support teaching and learning in Grade 5
title_short Book widgets as a gamification tool to support teaching and learning in Grade 5
title_sort book widgets as a gamification tool to support teaching and learning in grade 5
topic UCTD
Book Widgets
Engagement
Gamification
Gamification elements
Motivation
Participation
Book widgets
Engagement
Gamification
Gamification elements
Motivation
Participation
Education theses SDG-04
url http://hdl.handle.net/2263/93516