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Dissertation (MEd (Computer-Integrated Education))--University of Pretoria, 2023.
| Other Authors: | |
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| Format: | Thesis |
| Language: | English |
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University of Pretoria
2023
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| _version_ | 1867613480878604288 |
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| access_status_str | Open Access |
| author2 | Moodley, Kimera |
| author_browse | Moodley, Kimera |
| author_facet | Moodley, Kimera |
| collection | Thesis |
| dc_rights_str_mv | © 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. |
| description | Dissertation (MEd (Computer-Integrated Education))--University of Pretoria, 2023. |
| format | Thesis |
| id | oai:repository.up.ac.za:2263/93518 |
| institution | University of Pretoria (South Africa) |
| language | English |
| last_indexed | 2026-06-10T12:36:49.486Z |
| license_str | Other — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | University of Pretoria |
| publisherStr | University of Pretoria |
| record_format | dspace |
| source_str | UPSpace — University of Pretoria Institutional Repository |
| spelling | oai:repository.up.ac.za:2263/93518 Exploring escape rooms as a game-based learning approach to promote student motivation Moodley, Kimera snymanciska@icloud.com Van Wyk, Mari Snyman, Ciska UCTD Game-based learning Student Motivation Virtual Escape room ARCS Motivational Model Generation Z Education theses SDG-04 SDG-04: Quality education Education theses SDG-17 SDG-17: Partnerships for the goals Sustainable Development Goals (SDGs) Education theses SDG-17 SDG-17: Partnerships for the goals Dissertation (MEd (Computer-Integrated Education))--University of Pretoria, 2023. This dissertation offers the results of a completed master’s project that used a mixed- method approach within a pragmatic paradigm and an exploratory sequential mixed- method design. The study aimed to research and enhanced student motivation by deploying a virtual escape room with a game-based learning approach. With the growing importance of student motivation, particularly in the global pandemic and online learning context, the research sought to address the challenge of understanding and engaging Generation Z effectively through innovative teaching and learning approaches enabled by technology-supported learning environments, such as an escape room. The research intended to find trends and motivating elements leading to student motivation by conducting a case study focusing on a game-based virtual escape room. The researcher designed the escape room using an associated Microsoft Excel document containing the problems for the scenario. For the purpose of leaving the room, the terms “escape room” and “document” were used interchangeably. Following the game, the researcher collected data by administering a Qualtrics survey with 546 participants responding, and five participants were chosen for semi- structured interviews. Purposive, voluntary, and convenience sampling strategies were used to collect data. The survey data collected was downloaded as a Microsoft Excel file from Qualtrics and loaded onto SPSS to produce the tables and graphs. The semi-structured interviews were recorded via Blackboard Collaborate and transcribed using Otter.ai, and the transcriptions were organised into tables in Microsoft Word. This study’s findings add to the theoretical knowledge of student motivation by shedding light on the potential of a game-based learning approach to improve motivation. Furthermore, this study informs future learning and teaching possibilities by revealing motivational variables and tactics that can be used to improve educational experiences. This study contributes to the field of educational gaming and instructional design by investigating student motivation through the lens of a game-based learning strategy within a virtual escape room. Science, Mathematics and Technology Education MEd (Computer-Integrated Education (CIE)) Restricted Faculty of Education SDG-04: Quality Education SDG-17: Partnerships for the goals 2023-11-29T06:50:56Z 2023-11-29T06:50:56Z 2024-04 2023 Dissertation * A2024 http://hdl.handle.net/2263/93518 DOI: https://doi.org/10.25403/UPresearchdata.24625095.v1 10.25403/UPresearchdata.24625095 en © 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria |
| spellingShingle | UCTD Game-based learning Student Motivation Virtual Escape room ARCS Motivational Model Generation Z Education theses SDG-04 SDG-04: Quality education Education theses SDG-17 SDG-17: Partnerships for the goals Sustainable Development Goals (SDGs) Education theses SDG-17 SDG-17: Partnerships for the goals Exploring escape rooms as a game-based learning approach to promote student motivation |
| title | Exploring escape rooms as a game-based learning approach to promote student motivation |
| title_full | Exploring escape rooms as a game-based learning approach to promote student motivation |
| title_fullStr | Exploring escape rooms as a game-based learning approach to promote student motivation |
| title_full_unstemmed | Exploring escape rooms as a game-based learning approach to promote student motivation |
| title_short | Exploring escape rooms as a game-based learning approach to promote student motivation |
| title_sort | exploring escape rooms as a game based learning approach to promote student motivation |
| topic | UCTD Game-based learning Student Motivation Virtual Escape room ARCS Motivational Model Generation Z Education theses SDG-04 SDG-04: Quality education Education theses SDG-17 SDG-17: Partnerships for the goals Sustainable Development Goals (SDGs) Education theses SDG-17 SDG-17: Partnerships for the goals |
| url | http://hdl.handle.net/2263/93518 |