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Martin Heidegger’s conception of being-in-the-world : a philosophical critique of gaming and being

Dissertation (MA (Philosophy))--University of Pretoria, 2024.

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Other Authors: Sanni, John
Format: Thesis
Language:English
Published: University of Pretoria 2024
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access_status_str Open Access
author2 Sanni, John
author_browse Sanni, John
author_facet Sanni, John
collection Thesis
dc_rights_str_mv © 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
description Dissertation (MA (Philosophy))--University of Pretoria, 2024.
format Thesis
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institution University of Pretoria (South Africa)
language English
last_indexed 2026-06-10T12:36:35.732Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2024
publishDateRange 2024
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publisher University of Pretoria
publisherStr University of Pretoria
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spelling oai:repository.up.ac.za:2263/96842 Martin Heidegger’s conception of being-in-the-world : a philosophical critique of gaming and being Sanni, John u23910853 Roets, Albertus Adriaan UCTD Augmented reality Phenomenology Heidegger Dasein Being-in-the-world Sustainable development goals (SDGs) SDG-04: Quality education Humanities theses SDG-04 SDG-09: Industry, innovation and infrastructure Humanities theses SDG-09 Dissertation (MA (Philosophy))--University of Pretoria, 2024. Martin Heidegger's philosophy provides insight into how technological advancements impact human experiences and existence by highlighting the relationship between humans and their surroundings. He posits that technology leads to widespread objectification of the world, causing a lack of authentic connection and a sense of detachment and alienation. His term "enframing" illustrates how technology shapes our perception of reality, potentially diminishing our appreciation for the beauty and complexity of the world. Heidegger calls for a complete reorientation in our approach to technology beyond mastery, and he recognises the link between technology and the essence of being itself. Augmented Reality (AR) technology in games like Pokémon GO offers a unique opportunity to merge virtual and real-world elements, creating a hybrid reality for users closely tied to their immediate environment. Unlike traditional video games, AR games have no spatial boundaries and can be played anywhere, blurring the line between reality and the game world. Pokémon GO encourages players to explore their physical surroundings, interact with landmarks, and participate in cooperative social events, where players physically engage with their surroundings. Integrating digital objects into the environment can influence everyday life and offer a distinct view on being-in-the-world and authenticity in players' lives. Engaging Heidegger's phenomenology within the gaming framework, specifically Pokémon GO, allows us to explore the connection between being-in-the-world and the gaming experience. This comparison helps us understand the connections between phenomenology and gaming. It examines whether gaming experiences offer modes of being that intersect with fundamental human concerns to recognise authentic being within their everyday use. Philosophy MA (Philosophy) Restricted Faculty of Humanities 2024-07-08T07:06:32Z 2024-07-08T07:06:32Z 2024-09-04 2024-03 Dissertation * S2024 http://hdl.handle.net/2263/96842 10.25403/UPresearchdata.26183423 en © 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. application/pdf University of Pretoria
spellingShingle UCTD
Augmented reality
Phenomenology
Heidegger
Dasein
Being-in-the-world
Sustainable development goals (SDGs)
SDG-04: Quality education
Humanities theses SDG-04
SDG-09: Industry, innovation and infrastructure
Humanities theses SDG-09
Martin Heidegger’s conception of being-in-the-world : a philosophical critique of gaming and being
title Martin Heidegger’s conception of being-in-the-world : a philosophical critique of gaming and being
title_full Martin Heidegger’s conception of being-in-the-world : a philosophical critique of gaming and being
title_fullStr Martin Heidegger’s conception of being-in-the-world : a philosophical critique of gaming and being
title_full_unstemmed Martin Heidegger’s conception of being-in-the-world : a philosophical critique of gaming and being
title_short Martin Heidegger’s conception of being-in-the-world : a philosophical critique of gaming and being
title_sort martin heidegger s conception of being in the world a philosophical critique of gaming and being
topic UCTD
Augmented reality
Phenomenology
Heidegger
Dasein
Being-in-the-world
Sustainable development goals (SDGs)
SDG-04: Quality education
Humanities theses SDG-04
SDG-09: Industry, innovation and infrastructure
Humanities theses SDG-09
url http://hdl.handle.net/2263/96842