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Interactive voxel terrain design using procedural techniques

Thesis (MSc (Computer Science))--University of Stellenbosch, 2009.

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Bibliographic Details
Main Author: Greeff, Gerrit
Other Authors: Gain, James
Format: Thesis
Language:English
Published: Stellenbosch : University of Stellenbosch 2009
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access_status_str Open Access
author Greeff, Gerrit
author2 Gain, James
author_browse Gain, James
Greeff, Gerrit
author_facet Gain, James
Greeff, Gerrit
author_sort Greeff, Gerrit
collection Thesis
dc_rights_str_mv University of Stellenbosch
description Thesis (MSc (Computer Science))--University of Stellenbosch, 2009.
format Thesis
id oai:scholar.sun.ac.za:10019.1/2631
institution Stellenbosch University (South Africa)
language English
last_indexed 2026-06-10T12:45:26.037Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from SUNScholar — Stellenbosch University Repository
publishDate 2009
publishDateRange 2009
publishDateSort 2009
publisher Stellenbosch : University of Stellenbosch
publisherStr Stellenbosch : University of Stellenbosch
record_format dspace
source_str SUNScholar — Stellenbosch University Repository
spelling oai:scholar.sun.ac.za:10019.1/2631 Interactive voxel terrain design using procedural techniques Greeff, Gerrit Gain, James Marais, Patrick Van der Merwe, Brink University of Stellenbosch. Faculty of Science. Dept. of Mathematical Sciences. Computer Science. Interactive voxel terrain design Terrain design systems Dissertations -- Computer science Theses -- Computer science Thesis (MSc (Computer Science))--University of Stellenbosch, 2009. Super cially realistic worlds can easily be created using fractal landscapes. Such landscapes are limited in that real-world geological features such as caves and overhangs are impossible using a standard height eld representation. Interactive, realistic simulation of terrain evolution on such landscapes has proved elusive and does not generally provide direct control over the placement of landscape features. This thesis presents an interactive terrain design system, which enables the user to generate localised, speci c terrain features, as well as generalised global characteristics. A fully volumetric terrain representation is used to allow varied three dimensional terrain features. A hybrid rendering algorithm is employed to e ciently render the volumetric data set, while allowing interactive terrain deformation. Small terrain deformation is enabled using voxel carving, while larger terrain features is generated using an adoption of the Wires algorithm. A fractal river network generation technique is presented and adopted for voxel terrain. These tools provide the user with interactive feedback to allow for more dynamic terrain design. 2009-02-15T18:09:12Z 2010-06-01T08:54:04Z 2009-02-15T18:09:12Z 2010-06-01T08:54:04Z 2009-03 Thesis http://hdl.handle.net/10019.1/2631 en University of Stellenbosch application/pdf Stellenbosch : University of Stellenbosch
spellingShingle Interactive voxel terrain design
Terrain design systems
Dissertations -- Computer science
Theses -- Computer science
Greeff, Gerrit
Interactive voxel terrain design using procedural techniques
title Interactive voxel terrain design using procedural techniques
title_full Interactive voxel terrain design using procedural techniques
title_fullStr Interactive voxel terrain design using procedural techniques
title_full_unstemmed Interactive voxel terrain design using procedural techniques
title_short Interactive voxel terrain design using procedural techniques
title_sort interactive voxel terrain design using procedural techniques
topic Interactive voxel terrain design
Terrain design systems
Dissertations -- Computer science
Theses -- Computer science
url http://hdl.handle.net/10019.1/2631
work_keys_str_mv AT greeffgerrit interactivevoxelterraindesignusingproceduraltechniques