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Thesis (MSc (Computer Science))--University of Stellenbosch, 2009.
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| Other Authors: | |
| Format: | Thesis |
| Language: | English |
| Published: |
Stellenbosch : University of Stellenbosch
2009
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| _version_ | 1867614023546044416 |
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| access_status_str | Open Access |
| author | Greeff, Gerrit |
| author2 | Gain, James |
| author_browse | Gain, James Greeff, Gerrit |
| author_facet | Gain, James Greeff, Gerrit |
| author_sort | Greeff, Gerrit |
| collection | Thesis |
| dc_rights_str_mv | University of Stellenbosch |
| description | Thesis (MSc (Computer Science))--University of Stellenbosch, 2009. |
| format | Thesis |
| id | oai:scholar.sun.ac.za:10019.1/2631 |
| institution | Stellenbosch University (South Africa) |
| language | English |
| last_indexed | 2026-06-10T12:45:26.037Z |
| license_str | Other — see source repository |
| provenance_str_mv | Harvested via OAI-PMH from SUNScholar — Stellenbosch University Repository |
| publishDate | 2009 |
| publishDateRange | 2009 |
| publishDateSort | 2009 |
| publisher | Stellenbosch : University of Stellenbosch |
| publisherStr | Stellenbosch : University of Stellenbosch |
| record_format | dspace |
| source_str | SUNScholar — Stellenbosch University Repository |
| spelling | oai:scholar.sun.ac.za:10019.1/2631 Interactive voxel terrain design using procedural techniques Greeff, Gerrit Gain, James Marais, Patrick Van der Merwe, Brink University of Stellenbosch. Faculty of Science. Dept. of Mathematical Sciences. Computer Science. Interactive voxel terrain design Terrain design systems Dissertations -- Computer science Theses -- Computer science Thesis (MSc (Computer Science))--University of Stellenbosch, 2009. Super cially realistic worlds can easily be created using fractal landscapes. Such landscapes are limited in that real-world geological features such as caves and overhangs are impossible using a standard height eld representation. Interactive, realistic simulation of terrain evolution on such landscapes has proved elusive and does not generally provide direct control over the placement of landscape features. This thesis presents an interactive terrain design system, which enables the user to generate localised, speci c terrain features, as well as generalised global characteristics. A fully volumetric terrain representation is used to allow varied three dimensional terrain features. A hybrid rendering algorithm is employed to e ciently render the volumetric data set, while allowing interactive terrain deformation. Small terrain deformation is enabled using voxel carving, while larger terrain features is generated using an adoption of the Wires algorithm. A fractal river network generation technique is presented and adopted for voxel terrain. These tools provide the user with interactive feedback to allow for more dynamic terrain design. 2009-02-15T18:09:12Z 2010-06-01T08:54:04Z 2009-02-15T18:09:12Z 2010-06-01T08:54:04Z 2009-03 Thesis http://hdl.handle.net/10019.1/2631 en University of Stellenbosch application/pdf Stellenbosch : University of Stellenbosch |
| spellingShingle | Interactive voxel terrain design Terrain design systems Dissertations -- Computer science Theses -- Computer science Greeff, Gerrit Interactive voxel terrain design using procedural techniques |
| title | Interactive voxel terrain design using procedural techniques |
| title_full | Interactive voxel terrain design using procedural techniques |
| title_fullStr | Interactive voxel terrain design using procedural techniques |
| title_full_unstemmed | Interactive voxel terrain design using procedural techniques |
| title_short | Interactive voxel terrain design using procedural techniques |
| title_sort | interactive voxel terrain design using procedural techniques |
| topic | Interactive voxel terrain design Terrain design systems Dissertations -- Computer science Theses -- Computer science |
| url | http://hdl.handle.net/10019.1/2631 |
| work_keys_str_mv | AT greeffgerrit interactivevoxelterraindesignusingproceduraltechniques |