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Can Voice-Responsive VR Art Experiences Improve Wellbeing?

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Bibliographic Details
Published in:Baltic Screen Media Review
Format: Online Article RSS Article
Published: 2025
Subjects:
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container_title Baltic Screen Media Review
description
discipline_display Arts & Humanities
discipline_facet Arts & Humanities
format Online Article
RSS Article
genre Journal Article
id rss_article:32311
institution FRELIP
journal_source_facet Baltic Screen Media Review
publishDate 2025
publishDateSort 2025
record_format rss_article
spellingShingle Can Voice-Responsive VR Art Experiences Improve Wellbeing?
— — — — — Communications
Communication & Media
Arts & Humanities
sub_discipline_display Communication & Media
sub_discipline_facet Communication & Media
subject_display — — — — — Communications
Communication & Media
Arts & Humanities
— — — — — Communications
Communication & Media
Arts & Humanities
subject_facet — — — — — Communications
Communication & Media
Arts & Humanities
title Can Voice-Responsive VR Art Experiences Improve Wellbeing?
title_auth Can Voice-Responsive VR Art Experiences Improve Wellbeing?
title_full Can Voice-Responsive VR Art Experiences Improve Wellbeing?
title_fullStr Can Voice-Responsive VR Art Experiences Improve Wellbeing?
title_full_unstemmed Can Voice-Responsive VR Art Experiences Improve Wellbeing?
title_short Can Voice-Responsive VR Art Experiences Improve Wellbeing?
title_sort can voice-responsive vr art experiences improve wellbeing?
topic — — — — — Communications
Communication & Media
Arts & Humanities
url https://sciendo.com/article/10.2478/bsmr-2025-0010