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Medium Specific Uncanny in Contemporary Video Games

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Bibliographic Details
Published in:Acta Universitatis Sapientiae, Film and Media Studies
Format: Online Article RSS Article
Published: 2023
Subjects:
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container_title Acta Universitatis Sapientiae, Film and Media Studies
description
discipline_display Art - film and audiovisuals
discipline_facet Art - film and audiovisuals
format Online Article
RSS Article
genre Journal Article
id rss_article:43683
institution FRELIP
journal_source_facet Acta Universitatis Sapientiae, Film and Media Studies
publishDate 2023
publishDateSort 2023
record_format rss_article
spellingShingle Medium Specific Uncanny in Contemporary Video Games
Art - film and audiovisuals
General
Art - film and audiovisuals
sub_discipline_display General
sub_discipline_facet General
subject_display Art - film and audiovisuals
General
Art - film and audiovisuals
Art - film and audiovisuals
General
Art - film and audiovisuals
subject_facet Art - film and audiovisuals
General
Art - film and audiovisuals
title Medium Specific Uncanny in Contemporary Video Games
title_auth Medium Specific Uncanny in Contemporary Video Games
title_full Medium Specific Uncanny in Contemporary Video Games
title_fullStr Medium Specific Uncanny in Contemporary Video Games
title_full_unstemmed Medium Specific Uncanny in Contemporary Video Games
title_short Medium Specific Uncanny in Contemporary Video Games
title_sort medium specific uncanny in contemporary video games
topic Art - film and audiovisuals
General
Art - film and audiovisuals
url https://sciendo.com/article/10.2478/ausfm-2023-0020