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Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project

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Bibliographic Details
Published in:European Journal of Open, Distance and E-Learning - EURODL
Format: Online Article RSS Article
Published: 2024
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container_title European Journal of Open, Distance and E-Learning - EURODL
description
discipline_display e-Learning
discipline_facet e-Learning
format Online Article
RSS Article
genre Journal Article
id rss_article:57152
institution FRELIP
journal_source_facet European Journal of Open, Distance and E-Learning - EURODL
publishDate 2024
publishDateSort 2024
record_format rss_article
spellingShingle Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project
e-Learning
General
e-Learning
sub_discipline_display General
sub_discipline_facet General
subject_display e-Learning
General
e-Learning
e-Learning
General
e-Learning
subject_facet e-Learning
General
e-Learning
title Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project
title_auth Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project
title_full Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project
title_fullStr Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project
title_full_unstemmed Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project
title_short Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project
title_sort minecraft as an educational tool before, during, and after the pandemic: a case study research project
topic e-Learning
General
e-Learning
url https://sciendo.com/article/10.2478/eurodl-2024-0011