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“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero

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Published in:American, British and Canadian Studies
Format: Online Article RSS Article
Published: 2025
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container_title American, British and Canadian Studies
description
discipline_display Literary and Political Reviews
discipline_facet Literary and Political Reviews
format Online Article
RSS Article
genre Journal Article
id rss_article:64148
institution FRELIP
journal_source_facet American, British and Canadian Studies
last_indexed 2026-06-20T21:27:52.958Z
publishDate 2025
publishDateSort 2025
record_format rss_article
spellingShingle “It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Literary and Political Reviews
General
Literary and Political Reviews
sub_discipline_display General
sub_discipline_facet General
subject_display Literary and Political Reviews
General
Literary and Political Reviews
subject_facet Literary and Political Reviews
General
Literary and Political Reviews
title “It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
title_alt “Es como si fuera de una película o algo”: Inestabilidad narrativa, remedación y prestigio cultural en los videojuegos independientes Hotline Miami y Katana Zero
« C'est comme si c'était tiré d'un film ou quelque chose » : instabilité narrative, remédiation et prestige culturel dans les jeux vidéo indépendants Hotline Miami et Katana Zero
“É Como se Fosse de um Filme ou Algo Assim”: Instabilidade Narrativa, Remediação e Prestígio Cultural nos Videogames Indie Hotline Miami e Katana Zero
title_auth “It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
title_es_txt “Es como si fuera de una película o algo”: Inestabilidad narrativa, remedación y prestigio cultural en los videojuegos independientes Hotline Miami y Katana Zero
title_fr_txt « C'est comme si c'était tiré d'un film ou quelque chose » : instabilité narrative, remédiation et prestige culturel dans les jeux vidéo indépendants Hotline Miami et Katana Zero
title_full “It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
title_fullStr “It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
title_full_unstemmed “It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
title_pt_txt “É Como se Fosse de um Filme ou Algo Assim”: Instabilidade Narrativa, Remediação e Prestígio Cultural nos Videogames Indie Hotline Miami e Katana Zero
title_short “It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
title_sort “it’s like it’s from a movie or something”: narrative instability, remediation, and cultural prestige in the indie video games hotline miami and katana zero
topic Literary and Political Reviews
General
Literary and Political Reviews
url https://sciendo.com/article/10.2478/abcsj-2025-0018