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Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation

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Published in:Kinetik : Game Technology, Information System, Computer Network, Computing, Electronics, and Control
Format: Online Article RSS Article
Published: 2026
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container_title Kinetik : Game Technology, Information System, Computer Network, Computing, Electronics, and Control
description
discipline_display Electronics
discipline_facet Electronics
format Online Article
RSS Article
genre Journal Article
id rss_article:88625
institution FRELIP
journal_source_facet Kinetik : Game Technology, Information System, Computer Network, Computing, Electronics, and Control
last_indexed 2026-06-20T21:42:46.854Z
publishDate 2026
publishDateSort 2026
record_format rss_article
spellingShingle Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation
Electronics
General
Electronics
sub_discipline_display General
sub_discipline_facet General
subject_display Electronics
General
Electronics
subject_facet Electronics
General
Electronics
title Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation
title_alt Control de formación multiagente escalable en juegos RTS: un ancla virtual y asignación basada en fluidos
Contrôle de formation multi-agent scalable dans les jeux RTS : une allocation basée sur des ancres virtuelles et des fluides
Controle de Formação Multiagente Escalável em Jogos RTS: Um Âncora Virtual e Alocação Baseada em Fluidos
title_auth Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation
title_es_txt Control de formación multiagente escalable en juegos RTS: un ancla virtual y asignación basada en fluidos
title_fr_txt Contrôle de formation multi-agent scalable dans les jeux RTS : une allocation basée sur des ancres virtuelles et des fluides
title_full Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation
title_fullStr Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation
title_full_unstemmed Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation
title_pt_txt Controle de Formação Multiagente Escalável em Jogos RTS: Um Âncora Virtual e Alocação Baseada em Fluidos
title_short Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation
title_sort scalable multi-agent formation control in rts games: a virtual anchor and fluid-based allocation
topic Electronics
General
Electronics
url https://kinetik.umm.ac.id/index.php/kinetik/article/view/2643