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Learning through play in primary school classrooms
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Should gaming disorder include non-digital gaming activities, e.g., collectible card games, tabletop games?
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Examining the Motivational Climate in an Anatomy Course: Instructional Practices to Engage Students in Learning
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Digital play addiction tendency and effects of digital games among preschool children
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The use of Running Records as reading assessment strategy in Foundation Phase classrooms
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The Science of Play, the Play of Science
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How to Play Board Games? A Framework Proposal for Classroom Settings
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Industrialization of sandwich composite panels for portable outdoor tabletops
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Individual and group competitive digital gamification in ESL adult classrooms: a systematic review of effects on vocabulary retention, motivation, and engagement
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School Management Teams' motivation of teachers in inclusive classrooms
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Artificial intelligence in K-12 instruction: the role of teacher professional development
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Language of instruction and interaction patterns in pre-primary classrooms in Nigeria.
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The developmental influence of collaborative games in the Grade 6 mathematics classroom
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Teacher self-efficacy: a second-order confirmatory factor analysis of student engagement, instructional strategies, and classroom management among secondary school teachers
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Reflections of Collaborative Digital Game-Based Learning on Student Emotions, Social Interaction, and Classroom Management
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Enhanced Instructional and Professional Growth through a Pragmatic Instructional Approach
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Van Hiele group-guided discovery instructional approach and tenth-grade students’ motivation in learning plane geometry
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Repress, Occupy, or Instruct?
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Classroom plays as narrative texts that introduce preservice teachers to artificial intelligence-related vocabulary in Sesotho and isiZulu
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Facilitating intrinsic motivation in tertiary education through gameful design
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Current literacy instructional practices in a Grade One classroom within the context of the South African Outcomes-based curriculum : a case study
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Instructional Leader Partnerships: Superintendent Impact
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Experiencing Democracy in the Classroom
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Railway safety awareness campaigns as an educative process