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The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment

Dissertation (MEd (Educational Psychology))--University of Pretoria, 2007.

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Other Authors: Bester, Suzanne
Format: Thesis
Published: University of Pretoria 2013
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access_status_str Open Access
author2 Bester, Suzanne
author_browse Bester, Suzanne
author_facet Bester, Suzanne
collection Thesis
dc_rights_str_mv © University of Pretor
description Dissertation (MEd (Educational Psychology))--University of Pretoria, 2007.
format Thesis
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institution University of Pretoria (South Africa)
last_indexed 2026-06-10T12:39:26.088Z
license_str Other — see source repository
provenance_str_mv Harvested via OAI-PMH from UPSpace — University of Pretoria Institutional Repository
publishDate 2013
publishDateRange 2013
publishDateSort 2013
publisher University of Pretoria
publisherStr University of Pretoria
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spelling oai:repository.up.ac.za:2263/29457 The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment Bester, Suzanne Eloff, Irma F. hestie_byles@yahoo.com Byles, Hestie Sophia Home environment Middle childhood phase Games in therapy Game design and development Intervention Systems theory Cognitive control therapy Attention deficit hyperactivity disorder (ADHD) Parent guidance strategy Board game UCTD Dissertation (MEd (Educational Psychology))--University of Pretoria, 2007. In this study the impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy (CCT) in the home environment of a child with ADHD was explored. The influence of such a board game, based on the principles of CCT, on multiple contexts of the child’s existence - therapeutic and family contexts - was also investigated. There were two reasons for involving the parents in therapy. Firstly, children with an attention problem are situated within contexts and the effect of ADHD can permeate to the home and school environments. Secondly, for Cognitive Control Therapy (CCT) to be successful, it needs to be sustained by frequent repetition. It was hypothesized that sustainability of the effect of CCT should rise substantially after introduction of the board game, as the child and the parent can reinforce the principles of CCT by using it, even without being able to attend a session. The board game was designed by using the principles for game development as articulated by Dodge. A case study was then conducted by using a mixed methods approach, where quantitative and qualitative data were obtained. Data collection strategies consisted of quantitative methods in the form of the Cognitive Control battery (pre and post test), and the Copeland Symptoms checklist. Qualitative strategies included parental feedback, qualitative data during therapy sessions (observations and therapeutic notes) and a semi-structured interview with the mother. Data was collected before, after and during the intervention. The intervention consisted of individual therapy with the participant, parent guidance and parallel implementation of the designed board game by the parents with the child-participant. The quantitative data (from the CCB and the Copeland Symptoms Checklist) from the post test indicated that sensitivity towards distractions remains a concern, and that parental implementation of a board game (incorporating elements of CCT) with a child can possibly have a slightly negative effect on cognitive control functioning. However, the scope of this case study does not allow direct correlations to be drawn between the parental input and the child’s cognitive control functioning. It does point to the possibility of heeding caution when implementing a board game to reinforce CCT principles by a parent. Conversely, the findings from the study also indicated that family relations improved. Five qualitative insights emerged: i) increased ability to distinguish between relevant versus irrelevant information in the participant; ii) increase in organizational thought in the therapeutic situation and at home; iii) improved communication between parent and child, resulting in improved skills to maintain discipline; iv) improved interaction among family members; and v) transfer of skills to the mother. The study found that the greatest contribution of the board game appears to be the improvement experienced in the family context – probably as a result of increased interaction among family members and attention focused on the problem. Educational Psychology MEd unrestricted 2013-09-07T15:42:10Z 2007-11-19 2013-09-07T15:42:10Z 2007-04-23 2007-11-19 2007-11-13 Dissertation Byles, HS 2007, The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment, MEd Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/29457> Pretoria http://hdl.handle.net/2263/29457 http://upetd.up.ac.za/thesis/available/etd-11132007-113100/ © University of Pretor application/pdf University of Pretoria
spellingShingle Home environment
Middle childhood phase
Games in therapy
Game design and development
Intervention
Systems theory
Cognitive control therapy
Attention deficit hyperactivity disorder (ADHD)
Parent guidance strategy
Board game
UCTD
The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment
title The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment
title_full The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment
title_fullStr The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment
title_full_unstemmed The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment
title_short The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment
title_sort impact of a board game as parent guidance strategy to reinforce cognitive control therapy in the home environment
topic Home environment
Middle childhood phase
Games in therapy
Game design and development
Intervention
Systems theory
Cognitive control therapy
Attention deficit hyperactivity disorder (ADHD)
Parent guidance strategy
Board game
UCTD
url http://hdl.handle.net/2263/29457
http://upetd.up.ac.za/thesis/available/etd-11132007-113100/