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| Published in: | Smart Learning Environments |
|---|---|
| Format: | Online Article RSS Article |
| Published: |
2026
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| Subjects: | |
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| _version_ | 1867301678384939012 |
|---|---|
| collection | WordPress RSS FRELIP Feed Integration |
| container_title | Smart Learning Environments |
| description | |
| discipline_display | Education |
| discipline_facet | Education |
| format | Online Article RSS Article |
| genre | Journal Article |
| id | rss_article:75680 |
| institution | FRELIP |
| journal_source_facet | Smart Learning Environments |
| publishDate | 2026 |
| publishDateSort | 2026 |
| record_format | rss_article |
| spellingShingle | Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis Education General Education |
| sub_discipline_display | General |
| sub_discipline_facet | General |
| subject_display | Education General Education Education General Education |
| subject_facet | Education General Education |
| title | Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis |
| title_auth | Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis |
| title_full | Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis |
| title_fullStr | Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis |
| title_full_unstemmed | Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis |
| title_short | Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis |
| title_sort | evaluating computational thinking skills in augmented reality game-based learning (ar-gbl) using eye-tracking and epistemic network analysis |
| topic | Education General Education |
| url | https://link.springer.com/article/10.1186/s40561-026-00456-y |