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Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis

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Published in:Smart Learning Environments
Format: Online Article RSS Article
Published: 2026
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spellingShingle Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis
Education
General
Education
sub_discipline_display General
sub_discipline_facet General
subject_display Education
General
Education
Education
General
Education
subject_facet Education
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Education
title Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis
title_auth Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis
title_full Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis
title_fullStr Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis
title_full_unstemmed Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis
title_short Evaluating computational thinking skills in augmented reality game-based learning (AR-GBL) using eye-tracking and epistemic network analysis
title_sort evaluating computational thinking skills in augmented reality game-based learning (ar-gbl) using eye-tracking and epistemic network analysis
topic Education
General
Education
url https://link.springer.com/article/10.1186/s40561-026-00456-y