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Noncooperative Game-Theoretic Planning for Autonomous Driving under Imperfect Information: A Quasi-Perfect Equilibrium Approach

Achieving Level-5 autonomy is challenging due to the multi-agent planning problem. Emerging approaches use game-theoretic planning to tackle this problem, but they are limited in that they have equilibrium existence and convergence issues, depend on restrictive assumptions, and are limited in handli...

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Main Author: Mogahed, Ahmed
Format: Thesis
Published: AUC Knowledge Fountain 2026
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access_status_str Open Access
author Mogahed, Ahmed
author_browse Mogahed, Ahmed
author_facet Mogahed, Ahmed
author_sort Mogahed, Ahmed
collection Thesis
description Achieving Level-5 autonomy is challenging due to the multi-agent planning problem. Emerging approaches use game-theoretic planning to tackle this problem, but they are limited in that they have equilibrium existence and convergence issues, depend on restrictive assumptions, and are limited in handling other agents’ mistakes. This thesis proposes a two-player game-theoretic planning framework that addresses these limitations. It guarantees equilibrium existence and convergence while only assuming perfect recall and generates strategies that are robust to other agents’ future trembles. The framework adopts the quasi-perfect equilibrium as the solution concept that is sequentially rational and admissible. The framework’s path planner generates equilibrium waypoints by formulating the problem in sequence form as a linear complementarity problem and solving it via Lemke’s algorithm. Then, a path manager generates geometrically optimal trajectories respecting the vehicle's minimum turning radius using Dubins path optimization. The framework was validated on both overtaking and head-on scenarios and demonstrates the ability to filter out collision-prone equilibria by imposing robustness to other agents’ future trembles.
format Thesis
id oai:fount.aucegypt.edu:etds-3794
institution American University in Cairo (Egypt)
last_indexed 2026-06-10T12:36:04.472Z
license_str Not specified — see source repository
provenance_str_mv Harvested via OAI-PMH from AUC Knowledge Fountain — bepress
publishDate 2026
publishDateRange 2026
publishDateSort 2026
publisher AUC Knowledge Fountain
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source_str AUC Knowledge Fountain — bepress
spelling oai:fount.aucegypt.edu:etds-3794 Noncooperative Game-Theoretic Planning for Autonomous Driving under Imperfect Information: A Quasi-Perfect Equilibrium Approach Mogahed, Ahmed Achieving Level-5 autonomy is challenging due to the multi-agent planning problem. Emerging approaches use game-theoretic planning to tackle this problem, but they are limited in that they have equilibrium existence and convergence issues, depend on restrictive assumptions, and are limited in handling other agents’ mistakes. This thesis proposes a two-player game-theoretic planning framework that addresses these limitations. It guarantees equilibrium existence and convergence while only assuming perfect recall and generates strategies that are robust to other agents’ future trembles. The framework adopts the quasi-perfect equilibrium as the solution concept that is sequentially rational and admissible. The framework’s path planner generates equilibrium waypoints by formulating the problem in sequence form as a linear complementarity problem and solving it via Lemke’s algorithm. Then, a path manager generates geometrically optimal trajectories respecting the vehicle's minimum turning radius using Dubins path optimization. The framework was validated on both overtaking and head-on scenarios and demonstrates the ability to filter out collision-prone equilibria by imposing robustness to other agents’ future trembles. 2026-06-15T07:00:00Z dissertation application/pdf https://fount.aucegypt.edu/etds/2729 https://fount.aucegypt.edu/context/etds/article/3794/viewcontent/ahmed_mogahed_thesis.pdf Theses and Dissertations AUC Knowledge Fountain Game theoretic motion planning autonomous driving quasi-perfect equilibrium Dubins path problem Acoustics, Dynamics, and Controls Automotive Engineering Navigation, Guidance, Control, and Dynamics
spellingShingle Game theoretic motion planning
autonomous driving
quasi-perfect equilibrium
Dubins path problem
Acoustics, Dynamics, and Controls
Automotive Engineering
Navigation, Guidance, Control, and Dynamics
Mogahed, Ahmed
Noncooperative Game-Theoretic Planning for Autonomous Driving under Imperfect Information: A Quasi-Perfect Equilibrium Approach
title Noncooperative Game-Theoretic Planning for Autonomous Driving under Imperfect Information: A Quasi-Perfect Equilibrium Approach
title_full Noncooperative Game-Theoretic Planning for Autonomous Driving under Imperfect Information: A Quasi-Perfect Equilibrium Approach
title_fullStr Noncooperative Game-Theoretic Planning for Autonomous Driving under Imperfect Information: A Quasi-Perfect Equilibrium Approach
title_full_unstemmed Noncooperative Game-Theoretic Planning for Autonomous Driving under Imperfect Information: A Quasi-Perfect Equilibrium Approach
title_short Noncooperative Game-Theoretic Planning for Autonomous Driving under Imperfect Information: A Quasi-Perfect Equilibrium Approach
title_sort noncooperative game theoretic planning for autonomous driving under imperfect information a quasi perfect equilibrium approach
topic Game theoretic motion planning
autonomous driving
quasi-perfect equilibrium
Dubins path problem
Acoustics, Dynamics, and Controls
Automotive Engineering
Navigation, Guidance, Control, and Dynamics
url https://fount.aucegypt.edu/etds/2729
https://fount.aucegypt.edu/context/etds/article/3794/viewcontent/ahmed_mogahed_thesis.pdf
work_keys_str_mv AT mogahedahmed noncooperativegametheoreticplanningforautonomousdrivingunderimperfectinformationaquasiperfectequilibriumapproach