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The effect of gamification and narrative on learner engagement and academic achievement in primary schools: a South African case study

As the major aims of primary school education are to foster both learning and enjoyment of learning, the main goal of this research project is to identify whether the use of storytelling can improve gamification of learning through a Learning Management System (LMS). Gamification is a known method f...

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Bibliographic Details
Main Author: Shelton, James Duncan
Other Authors: Gain, James
Format: Thesis
Language:English
Published: Department of Computer Science 2020
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